Earth’s light

Earth in a lightbulb: how will we keep the lights on if we keep going the way we do now? This planet of ours if fragile, while we cannot survive without it. I created this scene by creating a vector image which represented the earth, and importing it into Blender after which some solidification and bloom did the rest.
Created using: 
Blender
Time to create: 
2.5 hours
Type: 
Individual work

Earth in a lightbulb: how will we keep the lights on if we keep going the way we do now? This planet of ours if fragile, while we cannot survive without it. I created this scene by creating a vector image which represented the earth, and importing it into Blender after which some solidification and bloom did the rest.

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And image of the Endless AI Art Gallery
Blender

Endless AI art gallery

This is a project made with and for Virtual Reality Learning Lab using Unity3D. This project contains a virtual gallery that the user can explore,

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Blender

Electronical lock

I created this project to represent the way manufactures are locking their devices down, making it harder and harder to repair and maintain our own devices. By locking these electronics shut, it often times makes repair not worth the effort and forces people to buy a replacement. I created the tree stump in Medium, and its material in Substance Designer. I put the phone together to accurately show how it looks on the inside. Blender was used for the final composite, and background as well.

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Blender

Doors

I made this scene to represent the many choices a student has to make to become a designer. There are many possibilities, and ‘doors’ to step through. Every time one door closes, another one opens. Endless possibilities, which all end somewhere else. But it is up to the individual to chose which doors to step through! Even though this image represents an endless amount of doors; this scene contains a little over 1700.

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testing testing