Dordrecht 2050

This group project challenged us to build the city of the future: with new materials and technologies, what will be possible in the year 2050?
Created using: 
Blender & Unreal engine
Time to create: 
4 weeks
Type: 
Team work

During this group project of 4 weeks we were tasked to create an interactive experience, I was responsible for the post-processing, world building and 3D-modeling. So, pretty much anything visual was up for me to take care of. The game tries to visualize a possible future for the city centre. A fire destroyed part of the iconic city centre, which was replaced with modern architecture, build with greenery and a quiet living environment in mind. The player would be able to explore this world in on a 1:1 scale of the area around the church and city center.

I created the assets in Blender, created a pipeline to comfortably work together, even remotely, on a privately hosted server, put the world together in Unreal Engine 4, assisted in coding using Blueprints and took care of any visual challenges, like post-processing while other members of the group took on the responsibility of sound, story, user experience and director.

 

 
Game development

VR’s reality replacement

We are living in a world where VR will start to become more and more normalized. But at some point we will need to decide for ourselves where VR fits into our lives: will we spend days in there, only taking the goggles off to go to the bathroom? And if so, then what happens to our planet?

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Game development

Feedback tree

Feedback can make or break a person’s creative process: we all have a direct influence on other people’s ideas, their motivation and their passion for future projects. This project tries to visualize this exact process.

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Game development

Infinite power loss

Trapped in a game engine I did not enjoy using, I tried to find my way out by jumping ship from Unity to Unreal engine. The result: an escape room inside an abandoned space-ship

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testing testing