Infinite power loss

Trapped in a game engine I did not enjoy using, I tried to find my way out by jumping ship from Unity to Unreal engine. The result: an escape room inside an abandoned space-ship
Created using: 
Blender & Unreal engine
Time to create: 
2 weeks
Type: 
Individual work

I personally did not enjoy using Unity, as the materials I invisioned were not easily possible in Unity. This school project required me to build an escape room using the provided scripts and learning about modeling using Blender, but this turned into way more of a DIY-project then I anticipated.

I created every asset in the experience from scratch using Blender, Reaper and Unreal engine

Game development

VR’s reality replacement

We are living in a world where VR will start to become more and more normalized. But at some point we will need to decide for ourselves where VR fits into our lives: will we spend days in there, only taking the goggles off to go to the bathroom? And if so, then what happens to our planet?

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Game development

Feedback tree

Feedback can make or break a person’s creative process: we all have a direct influence on other people’s ideas, their motivation and their passion for future projects. This project tries to visualize this exact process.

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Game development

Dordrecht 2050

This group project challenged us to build the city of the future: with new materials and technologies, what will be possible in the year 2050?

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testing testing