This week was a really short one, because I went on a little holiday abroad on Tuesday and only returned on Saturday. Monday I worked on debugging my AR experiment: the pins could drop but would not count towards a score because the code was never quite able to detect when the pin had ‘fallen over’.
I tried to get the debug log to connect to my laptop while running inside the Quest 2 and then found out that the rotation is based on a scale from -1 to 1, instead of degrees like any other unit in Unity3D.
After filtering and comparing the values of the pins in the current scene, I was able to find out around which value I could consider them ‘dropped’ and count a point towards the score system.

So yeah, I got ADB logcat working with Unity filters to get garbage information out of the logs.